Emberlight Studio, PRISM

We now began another direction with Emberlight Studio. Paula van den Besselaar joined the group as a game designer and developer. To focus more on gameplay and combining it with a new developed product called: PRISM.

PRISM is a table top interactive toy and it comes with an application for mobile and tablet. The package consists out of four triangles incl. the mother triangle. Which communicates with bluetooth with the app.


Business Project: Emberlight Studio
Team: Caroline Kilg – Concept design, Construction, Product Design. Paula van den Besselaar – Game designer, Developer, Application. Olivier Winsemius – Concept design, Hardware and Programmer.
My Role: Concept & Hardware Design / UI design / Application / Product Design / Documentation / Management


 

Summary:

Prism is an alternative controller that allows you to play games and other interactive modes by touching and moving the triangular game pieces. Each triangle contains three ‘pixels’ which you can control though tapping on the glass or changing the position of the triangles in relation to each other. The triangles were developed using open source hardware, mounted on a hand-etched circuit board.

The ‘Core’ controls the connection to the application with which you can select game modes and find all the support for the game you are playing. You can add almost unlimited amount of non-core prisms to expand your playing field. In the app you can select game or interactive modes you want to experience, you can get additional information, such as how many triangles you need and track your results.

The first game mode we are presenting is PrismLab. You play an aspiring mad scientist in the field of TriChemistry who learns how to create new elements by manipulating and combining the triangles. The possibilities are endless!

Footage:

Screenshots Application, Left: begin tutorial. Right: the game.